In modern tractors power shift transmissions are often combined with automatic gear shifting. Shorting the response time to zero will result into a power shift transmission. There are classic gearboxes with gears, one or two groups and reverse gears or groups. Many various transmission kinds can be simulated. This script adds on the basis of the file gearboxAddonConfig.xml a gearbox to all configured tractors. And even the continuously variable transmissions are not as simple in construction as the standard one in farming simulator. Not every tractor has a continuously variable transmission. Makes the fuel usage of motorized vehicles more realistic and displays the live fuel consumption. – support for Plantium Edition(Still Work In Progress) – added easy setup for multiple tools on one field work course – added option to align to 1st waypoint in mode 2, 4 and 6 – turn maneuver for headland corners to avoid missing fruit – added support for sprayer Addon (with the friendly support of David FONTAINE) – new option for course generation to bypass small islands in fields – fieldwork row direction can also be selected manually now It allows you to have many different vehicles driving around autonomously and automatically, have them do field work, unload combines, drive fruit to selling points, fill a bunker or a trailer with a shovel, level and compact silage and much more… In addition, with the keys “Left-Shift” + “7” / “Left-Shift” + “8”Ī manual change of the time scale in finer steps isĬourseplay is a modification for Farming Simulator 17. “Left-Shift” + “0” calls up the settings menu in which the valuesĬan be changed. This mod sets the time scale once a morning and once The night will pass faster than you think! This mod allows players to toggle on or off the automatic starting and stopping of motors upon entering or leaving vehicles as a preference just for themselves, at any time during gameplay, when the game setting for Automatic Motor Start is set to “Off”. The more Straw Mod increases the straw yield. To customize the Huds, the textures must be edited in the mod. * Format of datetime string (placeholders see formats_en.txt)Īdditional functionality for sowing machines.Ĭhange Huds allows you to change the Huds of standard FillTypes in the store. This script creates a configuration xml at first startup in your modfolder. Shows the current real time in the upper right corner. This mod allows you to set different walking speeds to the farmer. CAUTION: The size of the bales does not change! This allows the bales to be adjusted in volume of 4000,6000,8000. This mod works very well with the Drive Control mod but it is not required. The output is shown graphically as a HUD overlay. Joystick mode works with any generic joystic while direct input mode works with throttle axes without centering springs and no negative axis. The axis can be in joystick mode (like New Holland and Fendt tractors) or direct input (like Case and most combines). This is how modern tractors with variable transmission work. The saved settings are shown on an HUD overlay, when enabled.Īdditionally, two kinds of axes can be assigned to the cruise control to change the speed continously from 1 KPH to the active setting. This could be working speed, headland speed, and road speed. If you press Ctrl left together with W then the driving direction snaps to fixed directions.Extends the cruise control of vehicles by allowing the player to save three speed settings and easily setting the cruise control to these speeds. With Shift-right and the cursor keys you can peek in the corresponding direction. Shift-Left limits throttle, cruise control and maximum rounds per minute to 75%. This script varies the steering speed depending on the speed you are driving, and it rotates the camera to match the steering angle and direction.
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